![]() ![]() The two studios needed to be working closely together in order to have any chance of finishing the game on time. Eventually, however, the team's management would distrust each other, obviously leading to even more difficulties in development. The teams at Check Six and Equinoxe began the project on excellent terms, excited to begin work on such a popular franchise. The game would miss its initially promised 2001 release date, likely due to the constant changes and additions requested by Universal and competing visions from both Check Six and Equinoxe. ![]() Nearly every element of the game's initial design documents would be scrapped and replaced. ![]() Universal's interference mandated that the project be entirely restarted a month into production, setting the tone for the kind of development process that would take place. Universal was very involved in the game's production, altering much of the team's original vision into something else entirely. Universal handed development duties for this new Spyro title to a pair of rather new development studios: Check Six Studios and Equinoxe Digital Entertainment.
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